
The Mysterium, with their globetrotting Mystery-seeking ways, have “culturally appropriate stuff” as one of their suggested means of falling to hubris. Factions like the Daksha play up the nastier elements of theosophy. The Fallen World Anthology features a story in which the characters meet a tribe of Rmoahals, while one of them complains that Rmoahals aren’t real and the very concept of them is offensively racist. Second, we confront the uglier side of occultism head on with open eyes. Mages know that the stories about it aren’t literally true, even that it wasn’t called “Atlantis”, but use them because they’re good Yantras they’re symbolically true, which is the foundation of magic. Atlantis never existed in the Fallen World it’s a symbol, nothing more. Human history in the new World of Darkness stands on its own merits – no one is “descended” from Atlantis or “barbarian kingdoms”.
OWOD AKASHIC BROTHERHOOD HOW TO
How to make a roleplaying game drawing on the modern occult without being colossal racists ourselves? How can we make a game claiming that the Fall was caused by a particular myth, especially one as White as Atlantis, without alienating anyone who isn’t of European descent?įirst, we make it clear that Atlanteans didn’t build Machu Pichu.

It’s the same thing that only a few decades ago led to “the Pyramids of South America must have been built by aliens, because brown people certainly wouldn’t have been able to”.

The reason these fringe groups went around co-opting 3000-year old Greek parables and inventing places like Lemuria, Mu, and Ultima Thule was to explain how “savage” cultures could have produced their own ancient civilizations. Some problems with that, and our responses to them as game designers Ītlantis as used by the Theosophists was a hellova racist idea. Enter any new age shop, and you’ll find a book about Atlantis. Over the last century, it’s gone from the province of secretive societies and cultural imperialists to the stuff of cheap paperback “popular science” books. Proto-Archaeologists looked for it about as often as they looked for Troy. Mediums claimed to have Atlantean spirit-guides. Plato’s story was a minor curiosity for centuries, limited only to the few people who’d ever head of him (although it informed things like the Arabic legends of what happened to Irem, Mummy fans!) but became popularized when 19th Century occultists got hold of it. Mage is (thank you forum-goer I can’t remember the name of who said this) “Neo-Platonism by way of Theosophy,” and part of Theosophy’s baggage is the belief in ancient civilizations who were more enlightened.
OWOD AKASHIC BROTHERHOOD FULL
The 19th Century societies that produced most of the western modern occult were chock- full of Atlantis-Seekers.

Here’s something you might not be aware of, if your only exposure to occult practices is through other roleplaying games. “It sounds like you’ve read my outline,” said I. “It would be interesting,” Ian said “to see a version of Awakening that treated the word “Atlantis” the same way.” Still, Pfr Hawking took the advice on board, and the book ended up with only a single equation in it. If you know anything about Physics, you’ll know that physicists do double-duty as mathematicians most of the time. Every equation in his attempt to popularize then-cutting-edge physics would reduce the work’s impact. When writing the Brief History of Time, the Professor had been warned by his publishers that equations turned the general science reading audience off. He told me of an anecdote he’d heard about Steven Hawking. Ian was recently released from similar restrictions with Trinity. I was newly-minted Awakening Developer but still claiming to not be in threads because second edition hadn’t been publicly announced.

The Fate of Atlantis ĭave Brookshaw - October 28th, 2014, 5:00 pmĪ long time ago – what seems like an incredibly long time to me, but is probably actually about a year and a half, I had a conversation with Ian Watson.
